Create child from character and cant change mesh

When I create a new BP with Character as the parent, then create 2 different BPs based off that new BP, I can no longer change any components. As a matter of fact, all the components are gone in my BP whose parent is Character.

Basically what I have is this hierarchy:

  • Character
    • BP_CharacterBase
      • BP_FieldPlayer
      • BP_GoalKeeper

Once I have that hierarchy setup, the all components are now missing from BP_CharacterBase and none of the components in BP_FieldPlayer or BP_GoalKeeper can be edited.

I’m using 4.2.1. It just seems that if you inherit from a class that already inherits from Character, things bug out.