create child from character and cant change mesh
When I create a new BP with Character as the parent, then create 2 different BPs based off that new BP, I can no longer change any components. As a matter of fact, all the components are gone in my BP whose parent is Character.
Basically what I have is this hierarchy:
Once I have that hierarchy setup, the all components are now missing from BP_CharacterBase and none of the components in BP_FieldPlayer or BP_GoalKeeper can be edited.
I'm using 4.2.1. It just seems that if you inherit from a class that already inherits from Character, things bug out.
asked Jun 25 '14 at 12:34 AM in Blueprint Scripting
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