4.16 Physics Instability
Unreal Engine 4.16 seems to have introduced some odd physics instabilities. Create a new first person shooter project (blueprints or C++) and shoot the top of one of the boxes. It doesn't come to a rest properly but instead dances around randomly. I tried messing with the physics settings to get rid of this but didn't have any luck. I even enabled physics sub-stepping to no avail.
I took a video as proof I'm not going crazy: https://youtu.be/pUrFZF3Vya4
I checked and this behavior isn't present in 4.15.3.
asked Jun 05 '17 at 02:44 AM in Bug Reports
Thank you for the report. This is something we are aware of internally and are working to get a fix in for asap.
answered Jun 05 '17 at 02:31 PM
TJ V ♦♦ STAFF
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