x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Error Unknown Cook Failure, in 4.16.1 for windows 64

Hello all. I am trying to cook my project in unreal 4.16.1 for windows 64 but i am getting this error.

I was able to cook it in 4.14.1 Any help? please?

UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Assertion failed: Mips.Num() > 0 [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp] [Line: 1260] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNELBASE.dll!0x000000002E701F28 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5E8AF0E UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5CA23AB UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5C30759 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D10237FB UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103DD47 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103C4F3 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103CF6F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103BF2A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D6640468 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D665C4CF UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D6647186 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3EBB640 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3D6C6B4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3D7822E UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3C26D72 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3C4BA21 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194A7B8F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000001949EEDA UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000001949F12A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194B0CF9 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194B1A1F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x000000002F048102 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000314FC5B4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000314FC5B4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 91,0598469s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for H:\UNREAL 4 PROYECTS\cronicas_170605\cronicas_170605.uproject; see log C:\Users\micky.carrillo\AppData\Roaming\Unreal Engi ne\AutomationTool\Logs\H+UNREAL+4.16.1+UE_4.16\Cook-2017.06.05-10.24.55.txt UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): en Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): --- Fin del seguimiento de la pila de la excepción interna --- UATHelper: Packaging (Windows (64-bit)): en Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

link text

Product Version: UE 4.16
Tags:
more ▼

asked Jun 05 '17 at 01:25 PM in Packaging & Deployment

avatar image

Micky
141 7 6 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

i fixed, for some reason a texture was corrupted and cause the cook to stop.

more ▼

answered Jun 05 '17 at 01:30 PM

avatar image

Micky
141 7 6 8

avatar image Nujo99 May 21 '19 at 01:59 PM

How did you do that?

avatar image Micky May 21 '19 at 02:28 PM

I revised all the textures on the project, opening it from the web browser, i discover a couple of then that do not open the asset window, looks like they were broken for some reason. I just replace then for good ones from i back up and then the cook working again.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question