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Error Unknown Cook Failure, in 4.16.1 for windows 64

Hello all. I am trying to cook my project in unreal 4.16.1 for windows 64 but i am getting this error.

I was able to cook it in 4.14.1 Any help? please?

UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Assertion failed: Mips.Num() > 0 [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp] [Line: 1260] UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNELBASE.dll!0x000000002E701F28 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5E8AF0E UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5CA23AB UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5C30759 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D10237FB UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103DD47 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103C4F3 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103CF6F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103BF2A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D6640468 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D665C4CF UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D6647186 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3EBB640 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3D6C6B4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3D7822E UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3C26D72 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3C4BA21 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194A7B8F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000001949EEDA UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000001949F12A UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194B0CF9 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194B1A1F UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x000000002F048102 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000314FC5B4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000314FC5B4 UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 91,0598469s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for H:\UNREAL 4 PROYECTS\cronicas_170605\cronicas_170605.uproject; see log C:\Users\micky.carrillo\AppData\Roaming\Unreal Engi ne\AutomationTool\Logs\H+UNREAL+4.16.1+UE_4.16\Cook-2017.06.05-10.24.55.txt UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): en Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): --- Fin del seguimiento de la pila de la excepción interna --- UATHelper: Packaging (Windows (64-bit)): en Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure

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Product Version: UE 4.16
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asked Jun 05 '17 at 01:25 PM in Packaging & Deployment

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Micky
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i fixed, for some reason a texture was corrupted and cause the cook to stop.

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answered Jun 05 '17 at 01:30 PM

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Micky
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avatar image Nujo99 May 21 '19 at 01:59 PM

How did you do that?

avatar image Micky May 21 '19 at 02:28 PM

I revised all the textures on the project, opening it from the web browser, i discover a couple of then that do not open the asset window, looks like they were broken for some reason. I just replace then for good ones from i back up and then the cook working again.

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