Crashes everytime I try and render a cinematic

UE4 Crashes every time I try and render a cinematic. Only seems to happen in this level. When I started a new blank level rendering a cinematic had no trouble.

Log file open, 06/05/17 22:02:17
LogInit:Display: Running engine for game: MultipurposeHallWalkthrou
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(438461739) SRandInit(438461739).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.072919
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3466753
LogInit: Engine Version: 4.16.1-3466753+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): May 31 2017 02:03:30
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.06.05-12.02.17:699][  0]LogInit: Selected Device Profile: [Windows]
[2017.06.05-12.02.17:699][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.06.05-12.02.17:706][  0]LogInit: Computer: DESKTOP-VF7EC7R
[2017.06.05-12.02.17:706][  0]LogInit: User: Tim
[2017.06.05-12.02.17:706][  0]LogInit: CPU Page size=4096, Cores=4
[2017.06.05-12.02.17:706][  0]LogInit: High frequency timer resolution =4.101568 MHz
[2017.06.05-12.02.17:706][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.06.05-12.02.17:706][  0]LogMemory: Platform Memory Stats for Windows
[2017.06.05-12.02.17:706][  0]LogMemory: Process Physical Memory: 273.50 MB used, 273.50 MB peak
[2017.06.05-12.02.17:706][  0]LogMemory: Process Virtual Memory: 262.98 MB used, 262.98 MB peak
[2017.06.05-12.02.17:706][  0]LogMemory: Physical Memory: 4754.08 MB used,  11560.63 MB free, 16314.70 MB total
[2017.06.05-12.02.17:706][  0]LogMemory: Virtual Memory: 640.38 MB used,  11560.63 MB free, 134217728.00 MB total
[2017.06.05-12.02.17:909][  0]LogInit: Using OS detected language (en-GB).
[2017.06.05-12.02.17:909][  0]LogInit: Using OS detected locale (en-AU).
[2017.06.05-12.02.17:911][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2017.06.05-12.02.18:472][  0]LogD3D11RHI: D3D11 adapters:
[2017.06.05-12.02.18:847][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
[2017.06.05-12.02.18:847][  0]LogD3D11RHI:       11158/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.06.05-12.02.18:848][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.06.05-12.02.18:848][  0]LogD3D11RHI:       0/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.06.05-12.02.18:848][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.06.05-12.02.18:851][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.06.05-12.02.18:851][  0]LogD3D11RHI:     GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
[2017.06.05-12.02.18:851][  0]LogWindows: EnumDisplayDevices:
[2017.06.05-12.02.18:851][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
[2017.06.05-12.02.18:852][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:1)
[2017.06.05-12.02.18:852][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2017.06.05-12.02.18:852][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2017.06.05-12.02.18:852][  0]LogWindows: DebugString: FoundDriverCount:4 
[2017.06.05-12.02.18:852][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080 Ti
[2017.06.05-12.02.18:852][  0]LogD3D11RHI:   Driver Version: 382.33 (internal:22.21.13.8233, unified:382.33)
[2017.06.05-12.02.18:852][  0]LogD3D11RHI:      Driver Date: 5-17-2017
[2017.06.05-12.02.18:852][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.06.05-12.02.19:218][  0]LogD3D11RHI: Async texture creation enabled
[2017.06.05-12.02.19:251][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.06.05-12.02.19:293][  0]LogShaderCompilers: Guid format shader working directory is -40 characters bigger than the processId version (../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Intermediate/Shaders/WorkingDirectory/1736/).
[2017.06.05-12.02.19:293][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tim/AppData/Local/Temp/UnrealShaderWorkingDir/49A292BB4F6DD8CB8D2390A05EAC1C29/'.
[2017.06.05-12.02.19:293][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.06.05-12.02.19:921][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.06.05-12.02.19:953][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.06.05-12.02.19:986][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.06.05-12.02.20:017][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.06.05-12.02.20:049][  0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.06.05-12.02.20:081][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.06.05-12.02.20:113][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.06.05-12.02.20:146][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.06.05-12.02.20:174][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.06.05-12.02.20:205][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.06.05-12.02.20:236][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.06.05-12.02.20:267][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.06.05-12.02.20:299][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.06.05-12.02.20:330][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.06.05-12.02.20:362][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.06.05-12.02.20:424][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.06.05-12.02.20:424][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.06.05-12.02.20:448][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.06.05-12.02.20:515][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.06.05-12.02.20:535][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.06.05-12.02.20:567][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.06.05-12.02.20:599][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.06.05-12.02.20:630][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.06.05-12.02.20:661][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.06.05-12.02.20:661][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.06.05-12.02.20:972][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.06.05-12.02.21:034][  0]LogDerivedDataCache: Loaded boot cache 0.06s 90MB C:/Users/Tim/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.06.05-12.02.21:034][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Tim/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.06.05-12.02.21:035][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.06.05-12.02.21:035][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.06.05-12.02.21:035][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.06.05-12.02.21:035][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.06.05-12.02.21:045][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.06.05-12.02.21:057][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Tim/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.06.05-12.02.21:063][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.06.05-12.02.21:063][  0]LogSlate: Using Freetype 2.6.0
[2017.06.05-12.02.21:063][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.05-12.02.21:063][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.05-12.02.21:257][  0]LogInit: Selected Device Profile: [Windows]
[2017.06.05-12.02.21:303][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.06.05-12.02.21:399][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.06.05-12.02.21:427][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.06.05-12.02.21:456][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.06.05-12.02.21:456][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.06.05-12.02.21:456][  0]LogMeshUtilities: No automatic mesh merging module available
[2017.06.05-12.02.21:797][  0]LogNetVersion: MultipurposeHallWalkthrou , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1765634365)
[2017.06.05-12.02.21:843][  0]LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up
[2017.06.05-12.02.21:887][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.028623 seconds
[2017.06.05-12.02.21:891][  0]LogUObjectArray: 34194 objects as part of root set at end of initial load.
[2017.06.05-12.02.21:891][  0]LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool.
[2017.06.05-12.02.21:891][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.05-12.02.21:936][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.06.05-12.02.23:407][  0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
[2017.06.05-12.02.23:426][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.06.05-12.02.23:454][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.06.05-12.02.23:797][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.06.05-12.02.24:043][  0]SourceControl: Info Source control is disabled
[2017.06.05-12.02.24:043][  0]SourceControl: Info Source control is disabled
[2017.06.05-12.02.24:073][  0]SourceControl: Info Source control is disabled
[2017.06.05-12.02.24:102][  0]SourceControl: Info Source control is disabled
[2017.06.05-12.02.24:522][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.06.05-12.02.24:921][  0]LogEngine: Initializing Engine...
[2017.06.05-12.02.24:921][  0]LogHMD: Failed to initialize OpenVR with code 110
[2017.06.05-12.02.25:057][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.06.05-12.02.25:057][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.06.05-12.02.25:144][  0]LogAIModule: Creating AISystem for world Untitled
[2017.06.05-12.02.25:151][  0]LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.06.05-12.02.25:156][  0]LogInit: FAudioDevice initialized.
[2017.06.05-12.02.25:186][  0]LogDerivedDataCache: Saved boot cache 0.03s 90MB C:/Users/Tim/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.06.05-12.02.25:191][  0]LogInit: Texture streaming: Enabled
[2017.06.05-12.02.25:255][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.06.05-12.02.25:394][  0]LogInit: Transaction tracking system initialized
[2017.06.05-12.02.25:596][  0]BlueprintLog: New page: Editor Load
[2017.06.05-12.02.26:238][  0]LocalizationService: Info Localization service is disabled
[2017.06.05-12.02.26:688][  0]LogConsoleResponse:Display: 
[2017.06.05-12.02.26:779][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.06.05-12.02.26:779][  0]LogCook:Display: Mobile HDR setting 1
[2017.06.05-12.02.27:433][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/' took 0.04s
[2017.06.05-12.02.27:433][  0]SourceControl: Info Source control is disabled
[2017.06.05-12.02.27:433][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Maps/Room.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.06.05-12.02.27:433][  0]LightingResults: New page: Lighting Build
[2017.06.05-12.02.27:462][  0]MapCheck: New page: Map Check
[2017.06.05-12.02.27:462][  0]LightingResults: New page: Lighting Build
[2017.06.05-12.02.28:332][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning Node  Unknown  is not referencing a valid level actor
[2017.06.05-12.02.28:332][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning Node  Unknown  is not referencing a valid level actor
[2017.06.05-12.02.28:333][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning [0011.65] Compile of PersistentLevel.Room successful, but with 2 Warning(s) [in 1 ms] (/Game/Maps/Room.Room:PersistentLevel.Room)
[2017.06.05-12.02.28:333][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning [0011.65] Compile of PersistentLevel.Room successful, but with 3 Warning(s) [in 0 ms] (/Game/Maps/Room.Room:PersistentLevel.Room)
[2017.06.05-12.02.28:333][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning [0011.65] Compile of PersistentLevel.Room successful, but with 4 Warning(s) [in 0 ms] (/Game/Maps/Room.Room:PersistentLevel.Room)
[2017.06.05-12.02.28:334][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning Node  Unknown  is not referencing a valid level actor
[2017.06.05-12.02.28:334][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning Node  Unknown  is not referencing a valid level actor
[2017.06.05-12.02.28:335][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning [0011.65] Compile of PersistentLevel.Room successful, but with 2 Warning(s) [in 1 ms] (/Game/Maps/Room.Room:PersistentLevel.Room)
[2017.06.05-12.02.28:335][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning [0011.65] Compile of PersistentLevel.Room successful, but with 3 Warning(s) [in 0 ms] (/Game/Maps/Room.Room:PersistentLevel.Room)
[2017.06.05-12.02.28:335][  0]LogBlueprint:Warning: [Compiler PersistentLevel.Room] Warning [0011.65] Compile of PersistentLevel.Room successful, but with 4 Warning(s) [in 0 ms] (/Game/Maps/Room.Room:PersistentLevel.Room)
[2017.06.05-12.02.30:396][  0]LogAIModule: Creating AISystem for world Room
[2017.06.05-12.02.30:419][  0]LogMaterial:Warning: Material /Game/SBSAR/Grass_001_MAT.Grass_001_MAT needed to have new flag set bUsedWithStaticLighting !
[2017.06.05-12.02.30:421][  0]LogMaterial: Missing cached shader map for material Grass_001_MAT, compiling. 
[2017.06.05-12.02.30:446][  0]MapCheck:Warning: Warning Grass_001_MAT Material /Game/SBSAR/Grass_001_MAT.Grass_001_MAT was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2017.06.05-12.02.30:464][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.06.05-12.02.30:485][  0]MapCheck: Info Repaired painted vertex colors in 0.0s for 4 components in /Game/Maps/Room.  Resave map to fix. 
[2017.06.05-12.02.30:485][  0]MapCheck:Warning: Warning Spent 0.0s repairing painted vertex colors due to static mesh re-imports!  This will happen every load until the maps are resaved. 
[2017.06.05-12.02.30:485][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.06.05-12.02.30:630][  0]MapCheck: Info Map check complete: 0 Error(s), 2 Warning(s), took 144.787ms to complete.
[2017.06.05-12.02.30:651][  0]LogFileHelpers: Loading map 'Room' took 3.218
[2017.06.05-12.02.30:721][  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2017.06.05-12.02.30:791][  0]LogCollectionManager: Loaded 0 collections in 0.001143 seconds
[2017.06.05-12.02.30:868][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/Collections/' took 0.01s
[2017.06.05-12.02.30:868][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Developers/Tim/Collections/' took 0.01s
[2017.06.05-12.02.30:868][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Collections/' took 0.01s
[2017.06.05-12.02.30:868][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2017.06.05-12.02.30:875][  0]LogContentBrowser: Native class hierarchy populated in 0.0072 seconds. Added 2343 classes and 497 folders.
[2017.06.05-12.02.30:934][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
[2017.06.05-12.02.30:960][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2017.06.05-12.02.31:000][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2017.06.05-12.02.31:038][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.06.05-12.02.31:042][  0]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.06.05-12.02.31:043][  0]LogSlate: Took 0.000177 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2017.06.05-12.02.31:046][  0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2017.06.05-12.02.31:130][  0]LogRenderer: Reallocating scene render targets to support 1196x576 NumSamples 1 (Frame:1).
[2017.06.05-12.02.31:248][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2017.06.05-12.02.31:320][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2017.06.05-12.02.31:320][  0]LogLoad: (Engine Initialization) Total time: 14.64 seconds
[2017.06.05-12.02.31:320][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.04 seconds
[2017.06.05-12.02.31:320][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.06.05-12.02.31:341][  0]LogOcInput: OculusInput pre-init called
[2017.06.05-12.02.31:341][  0]LogHMD: Starting GearVRController plugin
[2017.06.05-12.02.31:357][  0]LogContentStreaming: Texture pool size now 1000 MB
[2017.06.05-12.02.31:361][  0]LogSlate: Took 0.000171 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.06.05-12.02.31:408][  0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.06.05-12.02.31:602][  5]LogAssetRegistry: Asset discovery search completed in 9.7807 seconds
[2017.06.05-12.02.31:616][  5]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2017.06.05-12.02.31:616][  5]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
[2017.06.05-12.02.41:966][ 98]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
[2017.06.05-12.02.42:771][ 98]LogSlate: Took 0.000083 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2017.06.05-12.02.43:172][ 98]LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
[2017.06.05-12.02.43:172][ 98]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.06.05-12.02.44:263][ 98]LogAIModule: Creating AISystem for world Proper
[2017.06.05-12.02.44:414][ 98]Cmd: MAP LOAD FILE="../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Maps/Proper.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.06.05-12.02.44:414][ 98]LightingResults: New page: Lighting Build
[2017.06.05-12.02.44:415][ 98]LoadErrors: New page: Loading map: Proper.umap
[2017.06.05-12.02.44:424][ 98]MapCheck: New page: Map Check
[2017.06.05-12.02.44:424][ 98]LightingResults: New page: Lighting Build
[2017.06.05-12.02.44:474][ 98]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.06.05-12.02.44:502][ 98]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.06.05-12.02.44:775][ 98]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 272.896ms to complete.
[2017.06.05-12.02.44:777][ 98]LogFileHelpers: Loading map 'Proper' took 0.363
[2017.06.05-12.02.51:288][656]LogContentBrowser: Native class hierarchy updated for 'Matinee' in 0.0004 seconds. Added 15 classes and 2 folders.
[2017.06.05-12.02.51:290][656]LogInit: Transaction tracking system initialized
[2017.06.05-12.02.51:290][656]EditorErrors: New page: Matinee Initialization
[2017.06.05-12.03.14:926][731]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CafeReal_Basic_Wall_window__899063_)
[2017.06.05-12.03.25:381][846]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (carparkkk_Floor_150_Carpark_Path__634829_)
[2017.06.05-12.03.49:708][323]LogEditorActor: Deleted Actor: CameraActor
[2017.06.05-12.03.49:718][323]LogExit: Transaction tracking system shut down
[2017.06.05-12.03.49:719][323]LogEditorActor: Deleted 1 Actors (1.046 secs)
[2017.06.05-12.03.51:735][439]LogEditorActor: Deleted Actor: CameraActor
[2017.06.05-12.03.51:744][439]LogEditorActor: Deleted 1 Actors (0.777 secs)
[2017.06.05-12.04.13:263][950]LogEditorViewport: Clicking on Actor (LMB): CameraActor (CameraActor)
[2017.06.05-12.04.20:570][498]LogInit: Transaction tracking system initialized
[2017.06.05-12.04.20:570][498]EditorErrors: New page: Matinee Initialization
[2017.06.05-12.04.29:011][ 80]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Hallproper_Basic_Wall_____KS_WALL_PANEL__867216_2)
[2017.06.05-12.04.41:246][505]LogEditorViewport: Clicking on Actor (LMB): CameraActor (CameraActor)
[2017.06.05-12.04.42:591][615]Cmd: DELETE
[2017.06.05-12.04.42:591][615]Cmd: ACTOR DELETE
[2017.06.05-12.04.43:477][615]LogEditorActor: Deleted Actor: CameraActor
[2017.06.05-12.04.43:515][615]LogExit: Transaction tracking system shut down
[2017.06.05-12.04.43:515][615]LogEditorActor: Deleted 1 Actors (0.924 secs)
[2017.06.05-12.04.49:277][294]LogEditorActor: Deleted Actor: PostProcessVolume
[2017.06.05-12.04.49:285][294]LogEditorActor: Deleted 1 Actors (0.010 secs)
[2017.06.05-12.05.15:845][123]LogEditorViewport: Clicking on Actor (LMB): LevelSequenceActor (TestingMaster)
[2017.06.05-12.05.16:795][233]Cmd: DELETE
[2017.06.05-12.05.16:795][233]Cmd: ACTOR DELETE
[2017.06.05-12.05.16:797][233]LogEditorActor: Deleted Actor: LevelSequenceActor
[2017.06.05-12.05.16:805][233]LogEditorActor: Deleted 1 Actors (0.010 secs)
[2017.06.05-12.05.17:948][368]LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor)
[2017.06.05-12.05.18:221][397]Cmd: DELETE
[2017.06.05-12.05.18:221][397]Cmd: ACTOR DELETE
[2017.06.05-12.05.18:223][397]LogEditorActor: Deleted Actor: MatineeActor
[2017.06.05-12.05.18:231][397]LogEditorActor: Deleted 1 Actors (0.010 secs)
[2017.06.05-12.05.25:626][118]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
[2017.06.05-12.06.04:451][871]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2017.06.05-12.06.11:531][711]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 11 classes and 0 folders.
[2017.06.05-12.06.11:531][711]LogLinker: Can't find file '/Engine/Transient'
[2017.06.05-12.06.17:272][241]LogSavePackage: Save=8.05ms
[2017.06.05-12.06.17:272][241]LogSavePackage: Moving '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/shot0060_001F60BD68D49F43F544D52C7BFB50CA22B.tmp' to '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0060/shot0060_001.uasset'
[2017.06.05-12.06.17:274][241]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0060/shot0060_001.uasset
[2017.06.05-12.06.17:287][241]LogSavePackage: Save=6.90ms
[2017.06.05-12.06.17:287][241]LogSavePackage: Moving '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/shot0070_001ADDD5C5945687DF37F5AD6AFC2449EC8.tmp' to '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0070/shot0070_001.uasset'
[2017.06.05-12.06.17:289][241]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0070/shot0070_001.uasset
[2017.06.05-12.06.17:300][241]LogSavePackage: Save=7.36ms
[2017.06.05-12.06.17:300][241]LogSavePackage: Moving '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/shot0080_001C60913634CD5D45513DADCB0D953870D.tmp' to '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0080/shot0080_001.uasset'
[2017.06.05-12.06.17:301][241]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0080/shot0080_001.uasset
[2017.06.05-12.06.17:312][241]LogSavePackage: Save=6.95ms
[2017.06.05-12.06.17:312][241]LogSavePackage: Moving '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/shot0090_00104E24EB3431AC2D87B918391AA887724.tmp' to '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0090/shot0090_001.uasset'
[2017.06.05-12.06.17:314][241]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0090/shot0090_001.uasset
[2017.06.05-12.06.17:323][241]LogSavePackage: Save=6.82ms
[2017.06.05-12.06.17:323][241]LogSavePackage: Moving '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/shot0100_001171378F049F478D521AA71AA879CC3E1.tmp' to '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0100/shot0100_001.uasset'
[2017.06.05-12.06.17:325][241]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/shots/shot0100/shot0100_001.uasset
[2017.06.05-12.06.26:713][241]LogSavePackage: Save=1290.09ms
[2017.06.05-12.06.26:713][241]LogSavePackage: Moving '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Saved/Proper800A0BE94D6D60CC9D13C2AA706D1418.tmp' to '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Maps/Proper.umap'
[2017.06.05-12.06.26:716][241]LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Maps/Proper.umap
[2017.06.05-12.06.26:731][241]LogFileHelpers: Saving map 'Proper' took 1.609
[2017.06.05-12.06.26:733][241]EditorErrors: New page: Save Output
[2017.06.05-12.06.26:733][241]EditorErrors:Warning: Warning Asset '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/TestingMaster.uasset' cannot be saved as it has only been partially loaded
[2017.06.05-12.06.26:733][241]EditorErrors:Warning: Warning Asset '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/TestingMaster.uasset' cannot be saved as it has only been partially loaded
[2017.06.05-12.06.26:733][241]EditorErrors:Warning: Warning Asset '../../../../../../Users/Tim/Documents/Unreal Projects/MultipurposeHallWalkthrou 4.16/Content/Cinematics/Sequences/Testing/TestingMaster.uasset' cannot be saved as it has only been partially loaded
[2017.06.05-12.06.29:081][241]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2017.06.05-12.06.29:081][241]PIE: New page: PIE session: Proper (6 Jun 2017 8:06:29 am)
[2017.06.05-12.06.29:082][241]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Proper
[2017.06.05-12.06.29:149][241]LogPlayLevel: PIE: StaticDuplicateObject took: (0.067555s)
[2017.06.05-12.06.29:150][241]LogAIModule: Creating AISystem for world Proper
[2017.06.05-12.06.29:150][241]LogPlayLevel: PIE: World Init took: (0.000552s)
[2017.06.05-12.06.29:150][241]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Proper.Proper to /Game/Maps/UEDPIE_0_Proper.Proper (0.068671s)
[2017.06.05-12.06.29:166][241]LogInit: XAudio2 using 'Headset Earphone (HyperX 7.1 Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.06.05-12.06.29:171][241]LogInit: FAudioDevice initialized.
[2017.06.05-12.06.29:261][241]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Update
I went back to 4.15 and everything seems to work fine when rendering cinematics. No crashes at all.

Same issue. my log is LoginId:17532a6b4a32f55bae28d7a1b5e33d9e
EpicAccountId:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633]
Array index out of bounds: 0 from an array of size 0

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_MovieSceneCapture!FormatForEDL()