why my modular floor get different lighting result
hi .. we're working on a modular map and we have this issue ..
but when the lighting is intense this problem is not as obvious as this .. and the wall is modular as well and it consist of multiple parts , but you can see in the picture that they have no problem casting shadow (or lightmap or whatever is the problem) . i wandered around this problem in other similar problems too but couldn't solve the problem . i wonder if i wanted to make a dark scene and i may have same problem and it will ruin my intended result . so ... how can i fix this ? thank you
asked Jun 05 '17 at 07:57 PM in Rendering
Try to make it one mesh
answered Jun 06 '17 at 07:02 AM
Are you using static lights? Try setting them to movable or building the lighting.
answered Jun 06 '17 at 08:53 AM
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