Cant see imported mesh

Hi, i have a scene in unreal, and i wanted to import a small plant from c4d.
The mesh is imported, but when i drag it to the scene it is not visible.
The bounds scale are set to 100, Visible is ticked in the rendering tab and if i set the mesh to position 0 0 0 and scale 100 100 100 i still cant see it.
Also ill mention that my scene that i imported the plant to is also imported from c4d, and it worked well (i imported it exactly the same way as the plant).
What happends when im dragging it to the viewport: Screen capture - 7d6c2fcbe2d33ca5277363a9176b6f17 - Gyazo

Are the normals reversed? Try making the material double sided and if it shows up.

oh forgot to say i tried that before, it also didnt work…

Check your asset’s size. Maybe it is too big or small, or your pivot way significantly far from the object so you cant see it even its in the scene (check the asset in your modelling program, is it aligned correctly).

As i can see its an obj file with not being sure and the size of the asset in your project “338x75x78”. Did you tried to export it as and fbx file? Or is it possible to send us that asset for we can check?

as i said, i made it size 100 100 100 and still didnt see it, also in my modelling program its aligned perfectly with the scene.

i also tried fbx before obj, i tried both and i think i can get the asset to a new project, but not to my current scene, only if this is the first asset i put into the viewport