Move cursor/scroll UMG TextBox
Is there any way of moving where the cursor in a TextBox currently is (using either Blueprint or C++)? In my game we simulate a character typing some stuff into a text input but the text gets cut off when it gets longer than the width of the widget instead of scrolling to the end. I've dug through the source and SEditableTextLayout::GoTo seems like the function I want but it's a protected variable inside the SEditableText (which is itself a protected variable of SEditableTextBox). Can this be done in editor or am I going to have to make my own custom UEditableTextBox class with this functionality exposed?
asked Jun 06 '17 at 06:20 PM in Using UE4
There's no good reason for this (other than historically because
answered Jun 06 '17 at 06:55 PM
Jamie Dale STAFF
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