4.15.2 Sphere Reflection Capture Falloff
I am having difficulties with sphere captures in 4.15. There seems to be no falloff on the capture. wherever the Influence Radius is set, it throws a harsh edge on all geo at that based on the sphere.
Has there been major updates to how the sphere captures are working since 4.13? everything seemed to be working fine and still does in the version i had of the file from then.
asked Jun 06 '17 at 09:30 PM in Using UE4
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