Trying to find look at rotation with rotating root actor

I have this boat that rotates, on top of the boat is a turret that also rotates. Look at rotations works fine if the boat does not move.

How can I combine the boat and turret rotator for a correct look at the rotation of a moving target that’s going around the boat?

Well well… First let me say that this a really cool boat!
Instead of combining the two rotators of the boat and the turrets to the perform a look at with the target, would you be able to merely use the world rotation of the turret component? You would avoid using the relative rotation altogether. Try it out?