Are active elements BP and Anims Also Culled
Hi I Was Reading about the UE4 Culling System and after placing a few dozen Blue Print and Sequencer elements into A level I suddenly wondered if these are always running or are they only running when the culling system sees they can potentially be seen?? for example a large building with roof fans in different rooms are they always using processor cycles or are they turned off and on as the player moves around ?
I guess there would also be active elements that you do want to be running all the time and others that you do not.
Thanks for any highlights ...all the best
asked Jun 07 '17 at 11:38 AM in Using UE4
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