How to Properly Make the AI Constantly Face the Player in a Networked Game.
I am currently working on a Co-Op Twin Stick Shooter and wanted to know how to properly make the AI constantly face the player in a networked game. For single player games you can use the function Set Focus to force the AI to always look at the player character. However in networked games this functionally seems to not work as the Enemy's rotation is not updated. I have included screen shoots below to indicate the problem.
asked Jun 07 '17 at 02:09 PM in Blueprint Scripting
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