For several hours now I’ve been trying to package my project for Windows (64). It seems that I am not the only one with this problem. I read a lot of similar posts here in the forums, but no solution seems to help me. This is my last resort. I am uploading the log with the hope you will be able to figure it out. My code compiles. The game works perfect in the editor. It seems I have everything needed to packaged a game for windows because I get no error when I try to package a sample project. There must be something wrong with my project. link text
EDIT: It seems that my project doesn’t compile if the build configuration is not set to “Development Editor” and when I try to packaged the game the configuration is “Development”
Figured it out. As I mentioned in my edit, there was problem with the compiling when the build configuration was set to “Development”. I have custom C++ classes with inline pure virtual destructors. For some reason the “inline” keyword was causing the compilation problem and at this point I can’t explain to myself why. After removing the “inline” keyword everything works fine. I can now compile in all build configurations. When packaging the game, the editor tries to build it in “Development” by default, so now the packaging works as well. I hope this turns out to be helpful to future readers. The “Unknown Error” when packaging can be caused by many things. This is one of them.