Item spawner error
I have created two kinds of item spawner in a level using blueprints. The first spawner is working fine but the second spawner shows weird behaviour wherein if I put the two item spawners close together then only the second one works but they should be working independently. Secondly even if I set the spawn transform in the spawner blueprint the items get spawned near the origin of the level. It works fine in the simulation of the blueprint of item spawner but not when I put the spawner in the world.
I assuming spawner blueprint is your blueprint (as i never head of it ;p)
If somethings goes wrong spawn actor print error in logs, you can see log in Window->Devlopment Tools->Output Log, i recommand to keep it always open as always some useful info can show up there. My guess is actor can't be spawn because other actor spawn colides with another one. As for trasform, did you properly add location vector of spawner to spawn point?
answered Jun 07 '17 at 08:07 PM
Well I have switched to c++ scripting to solve my problem. But I would still like to know the error behind it.
So here is how to reproduce it. Open any project. Make an actor blueprint and add this ->
Then make another actor blueprint using the same template.
Now the problem is , even if I place any of these spawners anywhere in the world they would spawn the items only near the origin..
answered Jun 09 '17 at 05:00 PM
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