How to export bake and export animations?
I have a little problem using the animation and rigging toolkit. I now have a fully rigged and animated character in maya that I now want to export and import to UE4. I baked keys to the joint hirarchy and exported as an fbx. When I try to import the animation into UE4 it doesnt recognize the fbx as an animation file.
"Warning: Asset does not appear to correspond to selected rype, and may not import correctly"
What can I do to get my animations to UE4?
asked Jun 25 '14 at 12:44 PM in Using UE4
Hi DAkAR -
Ok, check your FBX with Animation only and it should not have any mesh component at all. If it does, then you will get that warning, but it will still import the animation correctly as long as you select the correct skeleton in the Animation Import window. For your Animation only FBX it should just have the bones and the Animation keyed data.
For your other question, I would try to look in the Editor Preferences but I have not come across this problem before. If you are stilling having a problem, post a new question about it in install and setup and well try to help you.
answered Jun 25 '14 at 07:34 PM
Lovecraft_K ♦♦ STAFF
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