How Can I use a Camera Component with Camera Shake?

Dear Friends at Epic,

I’ve seen the new camera animation system, and there’s also a world camera shake function.

I have a custom BP camera component as part of the Solus setup.

How can I get the world camera shake BP node to work with my camera component?

#Camera Manager Class

I am very confused about the Player Camera Manager class!

I see the function that I can implement to have custom camera behavior

But what if I have a camera component that is driving everything? How do I get the player camera manager class to work with the custom component?

Camera animations, and the player camera manager are relatively new systems and I’d really like more info on using them with custom camera components :slight_smile:

Thanks!

:slight_smile:

Rama