I have been messing around with a multiple camera idea for a shooter. Using the main camera as normal then having additional camera above and behind. Which works fine as a single player using the scenecapture2d for the additional cameras switching. But of course if I want to have additional players the camera system seems to be focused on the 1st client spawned in and bounces between the cameras when you’re moving.
I am not sure how to give each player their own rendertarget for their own separate cameras so there wont be any crossfeed.
Is there a better way I should be trying to do this perhaps?