How to pause a wav Sound / Sound Cue ?
I'm trying to pause a sound and then resume it after a certain time (changes dynamically). How could I do this in Blueprints? I know I can play from a time and stop it, but I want to pause and resume.
asked Jun 26 '14 at 09:26 AM in Blueprint Scripting
I know this is an old post, but I'm posting my method in case someone stumbles across this question. I did a very simple blueprint logic (and probably inefficient, but works for me.) I track the time the sound plays by a variable, let's assume
Whenever my sound starts playing, I set the time by
Whenever it 'pauses' (in my case, by player input), it actually
Then, when the next time
All this higgedly-piggely will be unnecessary once the devs simply expose a stupid pause node. Till then, I'm sticking to this solution. Comments and criticisms are welcome!
answered Dec 04 '16 at 06:05 AM
I'm afraid there isn't currently a way of achieving this via Blueprints, I could help you out with a C++ approach if that's something you could use.
I've added a TTP (#339865) to add this feature as it does seem like something that could be useful and asked for again.
answered Jun 26 '14 at 01:17 PM
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