A Blueprint which adds a blueprint, then gets its variables?
I'm investigating how to get some simple procedural buildingblock levels going on. i've made a Room blueprint with a few meshes in it, and added a visible vector var to act as an attatchment point
then i made another blueprint, with an AddChildActorComponent node which adds a Room blueprint.
what i would like to do, is get at the vector var inside this blueprint i've added dynamically, so i can use it as a location to add the next Room blueprint, and so on and so forth.
however i can't seem to get at the vector var in the dynamically added blueprint. i have looked at GetChildActor but it doesnt seem to do what i need. can anyone think of a way to get at the vector vars inside this dynamically spawned blueprint? or maybe there is another kind of component i should use?
asked Jun 26 '14 at 01:40 PM in Blueprint Scripting
success! this setup creates a simple procedural level, choosing between two attachment points on each added room
of course it can overlap itself etc, plenty of logic needed before its any good.
answered Jun 26 '14 at 04:48 PM
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