Lighting not rebuilding. SWARM: "Error: A 32 bit processes cannot access modules of a 64 bit process."
Hey, I got a message when in the PIE that lighting needs to be rebuilt, I clicked on Build -> Build Lighting Only, and after the Build Status box disappeared from the screen I launched again and noticed it still is giving me the message that lighting needs to be rebuilt. I opened up the swarm thing from the bottom right of the taskbar and this is the log:
Anyone experienced this or knows a solution? I just the engine an hour ago and am already running into this issue :/
EDIT FOR MORE INFO:
Branch: Binary Build version: 4.2.1-2101290+++depot+UE4-Releases+4.2 System: Windows 7 64-Bit. AMD FX 1600 (6 cores). 8GB RAM. GTX 650 (2GB VRAM).
There were "lighting building" messages on the bottom right when I was testing around projects earlier. In the FPS Blueprint template I was deleting the physics boxes that came with the default level, and I pressed Ctrl+Z to undo the deletions several times when the editor and engine crashed, and I submitted a crash report (Not sure if you can pull it up and see if this is related? There was this string in the msg: 38cd5001c824da7424b557ea6394ccd1 )
Uninstalled UE4, restarted, and reinstalled UE4. Issue still present.
The log above is when "Coordinator Remoting Host" = RENDER-01, I set it to my actual PC name "MATTHEW-PC" and the issue remains, but with this text instead.
I've attempted to enable Standalone mode in Swarmagent, did not fix anything, so I set it back to false.
I opened up SwarmCoordinator.exe myself and got everything connected and what-not, but the 32 bit error still shows up.
The fix should be in 4.7 release. Hopefully it will work for you all.
Thanks DasMatze for the awesome help!
answered Dec 17 '14 at 08:05 PM
Hi MattCan -
I am sorry you had to re-install Windows. We have tracked the issue down to an error in your NET Framework, which would have required a complete uninstall and re-install of that Framework, but we are still unsure of exactly what caused it.
Let us know if the problem returns -
answered Jul 02 '14 at 01:05 PM
Lovecraft_K ♦♦ STAFF
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