add local rotation to child component in construction script not working
I ran into a problem in a test project I was working on. What I wanted to do was be able to control the rotation of a static mesh component through the construction script. To test this idea I tried to add an "add local rotation" to the static mesh component (the static mesh is a child component of an empty scene component), however this did not work as expected, I expected the mesh to rotate continuously as I move the blueprint object around the scene, however what happened was the mesh component rotated once. Next I changed the target of the "add local rotation" node to the empty parent, now when interacting with the blueprint in the scene the components rotated as expected.
It seems then that the "add local rotation" node only updates the target component once if it a child of another component, but if it the root component it will work fine, is this a bug or am I thinking about this wrong? Thanks.
asked Jun 26 '14 at 08:32 PM in Blueprint Scripting
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