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[feedback] cascade save geometry prefs

I'm noticing that cascade is not saving the custom static mesh that I loaded. When entering back into a system, after closing the cascade editor, it displays the default mesh.

Also, if properties like scale are used, those options need to be frequently reset.

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asked Mar 11 '14 at 03:19 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.8k 3650 1976 9103

avatar image chottovy Jun 08 '18 at 10:09 PM

I would love to know if this was ever fixed... I currently cant seem to get it to work myself

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Hi Patrick,

I am not experiencing any issue when I test this.

  1. I create and name a new Particle System.

  2. Add a Mesh Data module to the Emitter

  3. Apply a custom imported StaticMesh as the mesh

  4. Save the Particle System

  5. Close Cascade

  6. Re-open the particle

And in every case the mesh is still being displayed. Are you performing different steps?

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answered Mar 11 '14 at 03:19 AM

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ue4-archive ♦♦ STAFF
49.8k 3650 1976 9103

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:19 AM

I should have been more clear: this is the geometry that can be placed in the viewport for reference, under the view menu. Choose a custom static mesh to be referenced in the veiwport, try scaling it. Save close and re-open.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:19 AM

Thanks for the clarification. This issue is known about and in queue to be worked on.

Thanks!

avatar image Wolfham Mar 15 '17 at 04:58 PM

Was this ever fixed? or is it still a known issue?

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:19 AM

Thanks man

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