How do I simply enable and disable a mouse for a pause screen?

I’m trying to create a pause for my game…I’d like mouse to come up so I can have some click events…How can I achieve this with Blueprints?? I’m using first person template.

thank you.

Hey AttemptD,

Showing Mouse Cursor is a Bool variable in Player Controller class. You can set this fairly easily by using Get Player Controller node, then dragging off of that and searching for Show Mouse Cursor node. Set this up after your pause function and you can enable/disable cursor during pause state.

Hope that helps!

This was very helpful thank you!! But is there a secret to getting NoClicked Events work then?? I have it on a mesh I created in a BP. When I press P it pulls up a floating menu and cursor…i have a chain of events that will work usually but not if i need to click on mesh with cursor…is there something i don’t know??

There shouldn’t be anything preventing an OnClick event from working. If you show me an image of your menu mesh blueprint, I might be able to spot something that’s not working.