FBX 2013 - Textures are not imported

Hi,
I exported a modell with textures as a FBX 2013 file from Maya to the Unreal 4 Engine. But the textures are not imported. Only white materials are created. A reimport of the FBX file in Maya shows me the textures. Everything ok.

Also Cinema 4D imports this FBX file correctly. Only the Unreal 4 Engine has problems with it. How can I solve this?
Is this a bug in the FBX importer?

Best regards, Andreas

Hi Visual Designs,

I apologize that this one has slipped through the cracks. Are you still having this issue with materials now importing?

If so can you post the asset or a test asset that has the same issue here for me to take a look at?

Thank you!

Tim

Hi Tim,
thank you very much for your answer.How can I send you the link for the FBX File? Is this a public chat? I dont want to share this file with millions of people…

Best regards, Andreas

That’s no problem. You can log into the forums with your unreal engine account and send me the link via a private message that way.

Forums

Thank you!

Tim

You need to import the textures seperatly and add them to the created materials^^

This is not the issue the user is having. FBX can support having textures included. The issue the user is seeing is that the textures are not importing correctly as they are in other programs. While the user would want to create the materials manually to get the best effect the import process can create the material for you as well.

Yeah, but everyone knows, just import your textures seperatly :smiley:

Hi Visual Designs,

Since I’ve not heard back from you in a few days I’m going to mark this as resolved for our tracking purposes. If you still need help with this please feel free to send me the asset link via a private message on the forums.

Thank you!

TIm