x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Components inherited from c++ does not position correctly when dragging the blueprint into the level

I created a sphere component in c++ and attached that to the root component. However when i drag the blueprint into the level, the sphere spawns at the centre of the scene, even if i move around the blueprint character. As soon as i stop dragging the blueprint and position it into the level, the sphere follows the blueprint if i move it. How can i fix the position of the sphere when dragging the blueprint into the level ?

Product Version: UE 4.15
Tags:
more ▼

asked Jun 02 '17 at 09:14 PM in C++ Programming

avatar image

unreal_error
11 2 3 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question