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Components inherited from c++ does not position correctly when dragging the blueprint into the level

I created a sphere component in c++ and attached that to the root component. However when i drag the blueprint into the level, the sphere spawns at the centre of the scene, even if i move around the blueprint character. As soon as i stop dragging the blueprint and position it into the level, the sphere follows the blueprint if i move it. How can i fix the position of the sphere when dragging the blueprint into the level ?

Product Version: UE 4.15
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asked Jun 02 '17 at 09:14 PM in C++ Programming

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