UE 4.16 Crashes on Constant3Vector

Hello,

4.16 is crashing with the below when opening a material with a Constant3Vector or when adding a Constant3Vector node:

Assertion failed: IsInGameThread() [File:H:\UEEngines\UE4.16\Engine\Source\Runtime\ShaderCore\Private\Shader.cpp] [Line: 551]

It is happening every time, so I can’t work any materials – any ideas?

Nobody else is getting this crash? It’s out of the box 4.16. Any new project created, open the material editor. Add a Constant3Vector and the crash or if the material has a Constant3Vector node, it crashes with the error above. I just got the code, built and created a project. Nothing special about the generated projects, but I can’t use the material editor.

I updated the source to the release from 2 days ago at github and the issue is not occurring anymore.