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How does one store hex maps?

Trying to make a 3d hologram representation of a world map that the player can control remotely and i am having issues figuring out how to store hex maps, any help would be amazing!

Product Version: UE 4.16
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asked Jun 03 '17 at 02:41 AM in Using UE4

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Oculus350
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Hey Oculus350,

The best way to do this is to use a 2D Array of an Enumerator which specifies what the tile is.

First, you should make a Enumerator with all the types of tiles there can be, then make a Structure, which has an array of these Enumerators, then somewhere else, make another array which holds an array of these Structures.

To write to this 2D Array, you can use a For Loop to iterate through every tile, and find the correct X and Y coordinates to map to the array inside the Structure, and the array of Structures.

Then to read and create the appropriate, you can just do the reverse of the above step.

Hopefully that can give you some ideas.

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answered Jun 03 '17 at 04:37 AM

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Alaanor
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