How does one store hex maps?
Trying to make a 3d hologram representation of a world map that the player can control remotely and i am having issues figuring out how to store hex maps, any help would be amazing!
asked Jun 03 '17 at 02:41 AM in Using UE4
The best way to do this is to use a 2D
First, you should make a
To write to this 2D
Then to read and create the appropriate, you can just do the reverse of the above step.
Hopefully that can give you some ideas.
answered Jun 03 '17 at 04:37 AM
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