crash when loading child actor component in packaged game
Since 4.16 i get a crash in the packaged game with the following error (problem still occuring in 4.16.1):
TrayComponent is a child actor component in the default pawn for the player controller (AGameMode::DefaultPawnClass)
YagDefaultPawn inherits from APawn:
And here is how TrayComponent is defined:
AYagUIBranchMain is a very complex object (lots of components and it loads a lot of object libraries).
Everything works fine when playing in the editor (PIE and standalone are OK).
I get the crash only when trying to launch the packaged game.
In 4.15 and previous versions, everything worked well even in the packaged game. Crash in packaged game came with 4.16.
I enclose the full log here.
Thanks for your help^^ link text Cedric
asked Jun 03 '17 at 07:10 AM in Bug Reports
I'm glad that you found a workaround. I just put in a bug for another issue that seems like it could be related to this. The reproduction is different but since blueprint nativization turns the blueprint logic into code, it's most likely the same issue. Please take a look at this post for further information. The workaround seems similar as well.
answered Jun 14 '17 at 05:07 PM
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