Sprite position not updated in camera during gameplay

I have a simple Pawn with a CapsuleCollision, PaperSprite, SpringArm and Camera component attached to it.

In the editor I can place the the Pawn into the map, drag it around, and the camera will follow it as expected. I also can see the sprite centered in the camera’s view in the preview window.

But when I start the game and then move the pawn, the camera does moves with it and the sprites position in the main view is also updated, but the sprites position in the camera’s view isn’t. From the camera’s perspective the sprite is still on it’s original position.

Am I doing something wrong here?

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