How to use Set Global Time Dialation properly?
When I set the Set Global Time Dilation to 0 everything still moves...just really slow....s there a way to use this node to completely freeze the game?? If not, how would I go about that?
asked Jun 27 '14 at 01:07 AM in Blueprint Scripting
It scales time regulated operations, by scaling delta time used in ticks (real time between frames, so you control value changes based on time not frames which there no guaranty they will be rendered in consistent time), to setting it to zero will only freeze operation in which delta time is used or result in 0 by applying delta time. Best way to freeze by simply pausing the game :) Or else you want to do something more selective
answered Jun 27 '14 at 01:32 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here