Disable sreen messages on launch?

This should be way easier! Thanks though

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No problem bud, please make sure to make question as correct if this helped :slight_smile:

I was wondering why it still shows these error messages even after you’ve build and launched your project.

How do I turn this off? I already typed ‘DisableAllScreenMessages’ in the console in the editor but of course it doesn’t remember this.

If you go to your Project files, and open up Config, you should be able to add the DisableAllScreenMessages command into the DefaultEditor/DefaultGame/DefaultEngine.ini and it will remember the command.

You can also add an ExecuteConsoleCommand node to your level blueprint, and run the command there if you wish to hide it on BeginPlay.

Hope this solves the problem for you.

Where should I add “DisableAllScreenMessages”? Beginning of the files like this?

DisableAllScreenMessages

[UnrealEd.SimpleMap]
SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap

[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= false
bBlueprintIsNotBlueprintType= true
...

This throws this error while compiling:

Error: UnrealBuildTool.ConfigCacheIni_UPL+IniParsingException: Failed to find value when parsing ... : DisableAllScreenMessages

You can press the console keyboard button in editor and paste in DisableAllScreenMessages

SHIFT + L or Press “~” button (console button)
then add this command DISABLEALLSCREENMESSAGES

Youtube Video

I went the Blueprint way by creating a console window in blueprint, then I collapsed it down into a function and named it DISABLE_ALL_SCREEN MESSAGES…works like a charm

  1. Make console function
  2. collapse that into a function
  3. Hook it up into BeginPlay chain

No more annoying messages!!! Yay!

Happy creating…

This didn’t work for me. I’m in UE version 4.27, and cannot switch versions (I have assets that aren’t compatible with 5.1). I followed the steps exactly, and this didn’t work for me. Is there a solution for 4.27?

Did you try the code block in Blueprint? This is not a new feature…lol

Anyhow, try these steps:

  1. Create an Event BeginPlay node by right-clicking anywhere inside a Blueprint

  1. Draw out from the execution pin of the BeginPlay node and type in “console”, click on Execute Console Command

3)Type in DisableAllScreenMessages into the command text box next to the pink input pin

This should work with any version after 4.22, at least I’ve been using it since then.

Good Luck and Go Create!!

Best
SAH

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