Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

how much should i optimize 3d models ?

i am creating a 3d environment and i know that highpoly models have to be optimized but i dont know how much ?

Product Version: UE 4.15
more ▼

asked Jun 03 '17 at 07:31 PM in Using UE4

avatar image

Roshan karel
1 2

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

This is not a big deal and you shouldn't really worry about it, as long as poly counts are not ridiculous. The ShooterGame player model has 16k tris and you can easily get over 100 FPS in that example, but i've seen character with 50k tris work fine. My VR project has 5-10k polys for every gun in it, and several guns can be seen at once in the level.

Long story short, just keep tris reasonable for what you're building. Characters and weapons will be seen close, so keep polycount high for these sorts of items, and keep polys lower for props and things that won't be seen up close, or in detail.

Hope this helps :)

more ▼

answered Jun 04 '17 at 04:21 AM

avatar image

Reuben Ward
343 8 4 16

(comments are locked)
10|2000 characters needed characters left

It all depends. At first, it's best not to worry about it too much, but at some point you may find yourself needing to do a pass and optimizing things to get more performance. It's a balance, because as a single dev, your time is one of your most valuable assets, and optimizing more than you have to can be a real hassle. Having said that, it IS a good idea to follow good topology practices with respect to edge loops, flow on your models so that you CAN easily come back and create a lower poly version easily.

more ▼

answered Jun 07 '17 at 08:50 PM

avatar image

1.2k 57 67 97

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question