Packaging FOR Windows ON Linux

Hey all,

Pretty new to UE4 so it is entirely possible I’m missing something pretty simple. Anyway, the problem:

  1. I have a remote Linux (ubuntu 16.10) machine that I have set up as a build machine to package/cook my UE4 (4.16.1) project (being developed on Windows). Also note, this machine doesn’t have a compatible GPU to really run the editor, but I am assuming it’s possible to use it to cook/package the game for Win-64.

  2. When attempting to run RunUAT.sh via command line to package the project, the AutomationTool fails almost immediately, complaining about several incompatible/missing project modules.

    Cook: Using binned2.
    Cook: Increasing per-process limit of core file size to infinity.
    Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECT.so
    Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECTAnimNode.so
    Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECTAnimGraph.so
    Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECTEditor.so
    Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-PlasticSourceControl.so
    

Any help on tackling this issue would be welcomed. I’ve also run the GenerateProjectFiles.sh script for my project as well:

./GenerateProjectFiles -project='/path/to/project' -game -engine

Thanks in advance!