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What are the conditions for updating the dynamic navigation mesh?

Test actor with two components: alt text

Settings statics mesh component: alt text

Settings collision box component: alt text

This actor is located on the right to the gif. His static mesh is alternately attached to another actor and back to himself, and with this the navigation grid is not updated.

alt text

But everything happens differently if the target is a socket of the skeletal mesh This can be observed at the previous gif on the left side, Or the same test actor: alt text alt text

I do not understand why in one case the navigation grid is updated and the other does not? What is the difference? And why is this happening? Is it a bug?

Product Version: UE 4.16
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asked Jun 04 '17 at 07:07 AM in Bug Reports

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avatar image Sn_a_ke Jun 04 '17 at 07:21 AM

It seems that it depends on whether the goal is moving to which we are attaching the object or not. Although in fact it should not matter ... It looks like a bug.

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in 4.17 this behavior is not seen, I think we can assume that this was a bug and it is fixed.

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answered Sep 05 '17 at 01:54 PM

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