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Custom event C++ -> Blueprint via component

I've looked through the forum and didn't find the answer. I want to call a custom event from C++ to blueprints but the event is called on component.

Example from other thread ( https://answers.unrealengine.com/questions/62218/how-do-i-create-a-custom-event-in-c.html )

UFUNCTION(BlueprintImplementableEvent, Category = "DmgSystem") void TakeDmg(int32 Damage);

works if I make this on an actor. But I want to have the same on ActorComponent ( SceneComponent in my case ) and in this case, I simply don't see it in the editor. Do I need to do something extra to get events from components?

Product Version: UE 4.14
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asked Jun 04 '17 at 11:01 AM in C++ Programming

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SuperSharpBanana
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I would use a (Multicast) Delegate for this from blueprints you can bind a custom event to this which will fire whenever you fire the Delegate from C++ with Broadcast()

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answered Jun 04 '17 at 12:09 PM

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EagleOwl
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avatar image SuperSharpBanana Jun 04 '17 at 02:54 PM

This works, thanks!

Is this a recommended way to go? Sounds a bit hacky that simple BlueprintImplementableEvent doesn't work.

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