Custom event C++ -> Blueprint via component
I've looked through the forum and didn't find the answer. I want to call a custom event from C++ to blueprints but the event is called on component.
Example from other thread ( https://answers.unrealengine.com/questions/62218/how-do-i-create-a-custom-event-in-c.html )
UFUNCTION(BlueprintImplementableEvent, Category = "DmgSystem") void TakeDmg(int32 Damage);
works if I make this on an actor. But I want to have the same on ActorComponent ( SceneComponent in my case ) and in this case, I simply don't see it in the editor. Do I need to do something extra to get events from components?
asked Jun 04 '17 at 11:01 AM in C++ Programming
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