How to set Physics Asset Tool properties in blueprint?
The title says it all. (Sorry if this is a noob question.)
I made a blueprint that scales the player character to different sizes, and it works like a charm, that is until I switch to ragdoll mode: to which all the PhAT collision bounds have not scaled, and the ragdoll looks corrupted. How can I get the PhAT properties to scale?
asked Jun 04 '17 at 05:24 PM in Using UE4
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