Double clicking Function Nodes of Interfaces doesnt jump to implementation

The Issue is a bit misleading.
Not the interface should be opened, but the implemented function.

When a Blueprint implements an interface and has a function call node of this interface in the graph, double clicking this function call does not jump to it’s implementation like normal function calls would do.

Repro Steps:

Create A Blueprint
Create A Blueprint Interface
In the Interface create function with a return value.

Let the new Blueprint implement this Interface (A new Function will be visible under “Interfaces”)
Now create a call to this function in the Blueprint’s Event Graph Not the Blueprint Interface Message Function call! (Target is new Blueprint).
Double click it.

Expected behaviour: Open the Function’s Graph
Observed Behaviour: Nothing happens

Hello Raildex_,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-45688)

Make it a great day