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Strange Line Trace Inaccuracy

Here's a video of the problem (I describe it in the video and show it in game): https://youtu.be/AoWvAGbaWUM

This is really stumping me. The problem is the inconsistent line trace collision. I made sure the capsule ignores trace by visibility and the skeletal mesh does have visibility trace block enabled. Using the default mannequin.

Through some additional investigation, I found out that the line traces that actually collide with the skeletal mesh properly do apply damage; it just didn't print it to screen (I used a break point and checked the output log to confirm).

Also, the line trace works properly from the front when I get up close. I checked and made sure the gun had no visibility blocking too just in case.


Product Version: UE 4.16
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asked Jun 04 '17 at 10:42 PM in Blueprint Scripting

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Looks like it colliding with that UI for bullets counter.

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answered Jun 05 '17 at 04:51 AM

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avatar image fragfest2012 Jun 05 '17 at 04:58 AM

Wow, I never even thought that UI components would have any collision. It's very odd that they do by default...

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