UE 4.14/15 plugin installation

Hi community,

I’ve been trying to create some physics for the player using blueprints…no success : /

Ok so I searched the web and found a great plugin/ example project which would help me to reach my goals. This project is called “Gravity Dash”.

My problem is, that I can’t open this project.
I know when I right-click the .uproject file there should be an option “Generate Visual Studio file”

but it looks like this:

There’s no such option :frowning:

When I try opening it with u4

150236-missingmodules.png

and after hitting “yes”(ja)

150237-couldnotbecompiled.png

Could someone please explain me how to open such a project, or how to use the plugin within my own projects? I’m really a bit desperate right now… nothing seems to be working.
When I try to open it with VisualStudio 2015 it looks like this:

150238-openedinvs.png

I’ll be thankful for any advice you could give me on how to implement a plugin into my engine, respectively how to “compile” this project in VS.

Thanks in advance.

Ok, I’ve found the answer by myself…

For anyone who has a similar issue:

The reason why there is no “generate visual studio file” by right clicking, and always compiling errors, is probably the missing c++ build tool for vs 2015/2017.

You can download it here
http://landinghub.visualstudio.com/visual-cpp-build-tools

This is a standalone version, so you probably have to uninstall your current VS files.
Now you should be able to rightclick your project and generate the .sln data.

If not you should download the ue4 Engine on github (You will need a GitHub account and connect it to the EpicGames account) Within this you download the sourcecode etc.