Loading Visual Studio 2017 toast doesn't disappear.
This only happens when Editor Preferences > Source Code > Source Editor setting is set to "Visual Studio 2017". As long as the toast is visible I can't double click on any C++ classes to open up the files in the open or closed editor.
Switching it to "Visual Studio" makes the toast disappear again and somewhat inconsistently opens up a new instance of 2017 or uses the current instance, it will also open up all the attempted double clicks at once.
I've dowloaded 4.19 now to see if it solves the problem. But nothing changed. First it was alright, but now after restarting UE once, this problem is still there. The only way to get rid of this message, is to start the .sln manually from the Unreal Projects folder before opening any c++ class via UE. Then its alright, no matter how often you open and close c++ classes.
answered Jan 30 '18 at 05:48 PM
While I also saw the "Loading" message remain on screen in 4.16, I found that the message does disappear in the 4.18 preview when VS2017 is set and a new class is added. Let me know i you run into this in the latest preview?
answered Sep 28 '17 at 04:09 PM
After many re-installs of Unreal Engine 4.18.2 and visual studio 2017. With the UE editor and Visual Studio open at the same time, I've had the Source Code Editor set to Visual Studio 2017 in Edit > Editor Preferences in UE. I've set it back to the 1st option 'Visual Studio' no version mentioned and now it properly keeps in sync only one VS instance open no matter how many classes i add in UE. I've also had VS 2015 installed, after uninstalling it, it broke some libraries for VS 2017 needed for c++ projects including UE. So make sure you check Windows 8.1 SDK for example when checking c++ development modules in VS modify installer and anything else that might make sense to include for c++, best of luck !
answered Jan 08 '18 at 10:37 AM
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