Level Change causing actors to freak out
Ok, so I have a collection of actors with simulate physics enabled. These behave exactly as you would expect and as I want the too most of the time. Usually what I want them to do is roll around a little.
The issue happens whenever I move from my tutorial level into the main level. This causes them to fly off in random directions as if AddImpulse has been used on them. (It hasn't)
I've checked, they are not clipping into the group or anything like that. No other external forces are acting on them. Anyone have any ideas?
asked Jun 06 '17 at 09:26 AM in Blueprint Scripting
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