Level Change causing actors to freak out

Ok, so I have a collection of actors with simulate physics enabled. These behave exactly as you would expect and as I want the too most of the time. Usually what I want them to do is roll around a little.

The issue happens whenever I move from my tutorial level into the main level. This causes them to fly off in random directions as if AddImpulse has been used on them. (It hasn’t)

I’ve checked, they are not clipping into the group or anything like that. No other external forces are acting on them.
Anyone have any ideas?

Too add to this, it seems the collision with a box in the actors parents in not registering any on overlaps when the level is loaded in. I also tried raising them off the landscape, no success with that either.

I’m having a similar problem, I have a table with many different actors placed on it and when I load into the level from a different level several of them, consistently the same actors, start moving all over the place as if a thruster or something was attached to them. If I disable physic on the objects that does stop the movement. One of my objects was essential just a cone and through rigorous trial and error after removing every single difference from a normal default cone actor It seemed what was causing the movement was a collision sphere I had on its tip. However, when trying to put a new collision sphere back on it, even copy and pasting the exact same collision sphere from a copied blueprint, no change, movement still stopped. I’m wondering if there has been any progress on this?

I never really got a solution to this! The issues was resolved for me when we removed the template static meshs and added in the production ones. Sorry I can’t be more help!