Light casts ''milky'' effect from specific angle (static mesh)

Hi Guys,

I have a hallway in a game that I am making that is supposed to resemble a hallway that’s wrapped in plastic.
From one side the hallway looks exactly how I want it to look, but from the other side there seems to be a weird ‘‘milky reflection’’ that makes it look horrible. The weird thing is that when I press the play button the effect reverses (the good and the bad side have switched.)
I added pictures of the ‘‘good’’ view and the ‘‘bad’’ view, as well as my UV and light map and the material I’m using.
Hope that someone can help me :slight_smile:

Cheers!

Fixed it. It was a problem with reflection capture spheres overlapping.