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Capturing a snapshot with USceneCaptureComponent2D with postprocess material

I'm using a USceneCaptureComponent2D to take snapshots at certain moments.

In the scene I'm using a PostProcess Volume which covers the whole level, and inside I'm using a blendable with a PostProcess material (to create outlines).

The problem is that when I take a snapshot the PostProcess material is ignored completely.

This is the code that creates the scene capture component:

 mSceneCaptureComponent->ProjectionType = ECameraProjectionMode::Type::Perspective;
 mSceneCaptureComponent->FOVAngle = 90.0f;
 mSceneCaptureComponent->CaptureSource = ESceneCaptureSource::SCS_FinalColorLDR;
 mSceneCaptureComponent->CompositeMode = ESceneCaptureCompositeMode::SCCM_Overwrite;
 mSceneCaptureComponent->bCaptureOnMovement = false;
 mSceneCaptureComponent->bCaptureEveryFrame = false;
 mSceneCaptureComponent->MaxViewDistanceOverride = -1.0f;
 mSceneCaptureComponent->bAutoActivate = true;
 mSceneCaptureComponent->DetailMode = EDetailMode::DM_High;

And this is how I take the snapshot at certain moments:

 mSceneCaptureComponent->CaptureSceneDeferred();

Is there anything particular I should do to have postprocessing in the snapshot? I couldn't find any information on the internet...

Product Version: UE 4.15
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asked Jun 06 '17 at 02:52 PM in C++ Programming

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Beriol
58 4 8 18

avatar image Beriol Jun 07 '17 at 09:06 AM

News: I've discovered that if I enable bCaptureEveryFrame then it works, but alas I can't use it in my project. Is there a way to make it work without it?

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