Capturing a snapshot with USceneCaptureComponent2D with postprocess material
I'm using a USceneCaptureComponent2D to take snapshots at certain moments.
In the scene I'm using a PostProcess Volume which covers the whole level, and inside I'm using a blendable with a PostProcess material (to create outlines).
The problem is that when I take a snapshot the PostProcess material is ignored completely.
This is the code that creates the scene capture component:
And this is how I take the snapshot at certain moments:
Is there anything particular I should do to have postprocessing in the snapshot? I couldn't find any information on the internet...
asked Jun 06 '17 at 02:52 PM in C++ Programming
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