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Importing BVH/Mocap files into Unreal project

I'm a college freshman working on a research project to simulate historic Baures, Bolivia, in UE4. I have barely any knowledge in Motionbuilder and Maya, but can somewhat work comfortably in UE4.

I have some raw mocap data (uncut, unedited, BVH files) and I know how to transpose them onto a model (which we were given) in Motionbuilder but cannot for the life of me figure out how to put these into Unreal. Is there a pipeline for doing this? A set of instructions anywhere? I've been looking, and can't get any help...

Product Version: UE 4.15
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asked Jun 06 '17 at 07:10 PM in Using UE4

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Translate this ;) Я сделал следующее: Включил Blender 3D Переключил вид с Default на Scripting В консоли Python (Та что снизу) писал код:

 import os
 dir = os.listdir("D:\\bvh")
 pathbvh = ("D://bvh/")
 pathfbx = ("D://fbx/")
 for file in dir:
     bpy.ops.import_anim.bvh(filepath=pathbvh+file, filter_glob="*.bvh", global_scale=1, frame_start=1, use_fps_scale=False, use_cyclic=False, rotate_mode='NATIVE', axis_forward='-Z', axis_up='Y')
     bpy.ops.export_scene.fbx(filepath=pathfbx+file, ui_tab='ANIMATION')

pathbvh - Путь к моим bvh файлам pathfbx - Путь к куда сохранить файлы После конвертации сохранятся они с расширением bvh, просто поменяй его на fbx и все, у меня это сработало

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answered Jan 19 '19 at 04:36 AM

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