Mobile Lighting Quality - How to Improve?

Hey Guys,

Currently trying to build a studio lighting setup for mobile but when I change the shading model to mobile it looks horrific! The textures and lighting of the scene look incredibly flat.

Preview Rendering Level:Shader Model 5

Preview Rendering Level: High-End Mobile

Is there a workaround for this or am I doing something wrong?

Thank you all in advance,

Rashed

Hello Reshedal,

You have to setup your lighting rig in Mobile/HTML5 for more accurate lighting setup. There is always diffrence between Shader Model 5 and mobile.

i want use dynamic pointlight in hrml5, use six or more number,but only four pointlight active.

“There is always difference between Shader Model 5 and mobile.” isn’t a particularly helpful response. Do you know what the differences are? How do the differences impact the outcome. Any documentation related to it etc?