Physics asset has faulty behavior after scaling skeletal mesh on import in UE4 - not created taking scaling into account?
The physics asset has faulty behavior after scaling the skeletal mesh on import (Import Uniform Scale) in UE4.
FBX files here
To see normal physics asset behavior:
To see faulty physics asset behavior:
It seems like the physics asset is not created correctly for a character imported with Import Uniform Scale set to something other than 1 on UE4 import.
The blender1scale_FBXAll.fbx character is tiny from the beginning (when importing with 1 scale), but when imported with Import Uniform Scale set to 100, shouldn't it be the same as the working blender001scale.fbx? Especially since the only thing not working is the physics asset, animations work as expected.
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