Problem about call function and widget

Hey guys,

I am a newbie about UE4 and I want to create a Widget Menu. If am going to press F the Main Menu overlaps. After all I want to press at the floor button and the first menu should close and the edit_room widget should overlap. But I got a issue about the call function. How it is possible after I pressed the button “Floor” to show the widget. I can not call the function Open_Floor? I can’t found it in the widget blueprint. I would be very appreciated!

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Hello RobinGE,

There is a very very simple way. In UMG editor thyere is a component that called “widget switcher” drag and drop it onto your canvas and it has to be on top of everything. Second step is drag and drop your button like images under it (they have to be child of widget switcher), Don’t forget to give an id to every child under widget switcher from 0 to something. And then open your blueprint and drag and drop widget reference with get and connect with “Set Active Widget Index” node.