Is it possible to create a SkeletalMesh out of StaticMeshes within the editor ?
I will use a very concrete example to describe my question more precisely. Imagine I have a static mesh that can be a car body and a static mesh that can be a car wheel. I would like to create a car from that. Just imagine I want to use props you get with starter content because that's what I will do. For example use a table as the car body and some balls for the wheels. I guess I'll have to make a SkeletalMesh to be able to use the WheeledVehicle class for the blueprint.
Could anybody simply tell me if that is possible within the editor ? Or if not I'm ok to go with C++ too.
Thanks a lot in advance !
asked Jun 27 '14 at 10:24 AM in Using UE4
This isn't possible within the editor. Typically, your skeletal mesh would be created in an external modelling program, and each element of the mesh would be linked by a bone structure in that program and then imported as a single FBX.
You can read up on the process here:
answered Jun 27 '14 at 06:57 PM
I'm not an artist and I don't want to spend my time learning to be one because it's not my position.
answered Jun 30 '14 at 03:36 PM
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