[Slate Bug] SWidget::SetCursor(EMouseCursor::) doesnt do anything in a runtime game instance
Dear Friends at Epic,
In-game instance, run from commandline, editor is not loaded
I am trying to hide the mouse cursor for an SWidget after it receives keyboard input focus.
I am unable to change it at all.
For testing I am using TextBeam
I am even trying to change the cursor for the gameviewport just as a test
There are only 2 swidgets in my test, game viewport and the widget I am trying to give the input to.
The keyboard input is going to the same widget I am setting cursor for
Any ideas how I can change mouse cursor for SWidget in game instance?
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